Day 7: Hangman Game

Day 7: Hangman Game

A pretty fun and challenging project that required all of the previously learned topics.


3 min read

The Project

Today's goal was to build out a hangman game and one thing I did really appreciate is how Angela broke down the build process into sections instead of having one intro video with just the objective. How she laid out the to-do's helped me get my mind around how certain things should work for generating the random name to where certain areas might need a loop to work properly. I think that helped reduce the time it would have taken to get this one done.

The Flow Chart

One thing that I am starting to appreciate is the flow charts and the need for them before starting the project. I would always dread having to make one and had the naive thought that it's not needed and I should be able to think through what needs to be done step by step without one. But let me tell ya, I was way wrong ๐Ÿ˜…. Once I got the hang of how to think through the build process with flow charts it became easier to actually start building the project.

I've added my flow chart below:

Screen Shot 2022-08-19 at 2.05.26 PM.png


This project really stretched my chops and as I mentioned in the intro, it was pretty satisfying. My solution is below:

from multiprocessing.spawn import import_main_path
import random
from hangman_words import word_list
from hangman_art import logo, stages

chosen_word = random.choice(word_list)
word_length = len(chosen_word)

end_of_game = False
lives = 6


# Testing code
print(f'Pssst, the solution is {chosen_word}.')

# Create blanks
display = []
for _ in range(word_length):
    display += "_"

while not end_of_game:
    guess = input("Guess a letter: ").lower()

    if guess in display:
        print(f"Youve already guessed {guess}.")

    # Check guessed letter
    for position in range(word_length):
        letter Al = chosen_word[position]
            f"Current position: {position}\n Current letter: {letter}\n Guessed letter: {guess}")
        if letter == guess:
            display[position] = letter

    # Check if user is wrong.
    if guess not in chosen_word:
            f"You guessed {guess}. That letter is not in the word. Life lossed.")
        lives -= 1
        if lives == 0:
            end_of_game = True
            print("You lose.")

    # Join all the elements in the list and turn it into a String.
    print(f"{' '.join(display)}")

    # Check if user has got all letters.
    if "_" not in display:
        end_of_game = True
        print("You win.")

If you check my github repo, you'll notice the imported files used for the art and random names but I didn't think I needed to add that here to save the space. Everything I worked on was from this file only.


That wraps up today's work. I'm in ATL for the weekend so I'll most likely be splitting Day 8 up into 2 days. Luckily, that's something Angela mentioned in the summary video after the hangman project so I don't feel bad anymore for splitting up some longer days if needed ๐Ÿ˜โœŒ๐Ÿพ

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